Plans to roll out on iOS, however, are "in apparent conflict" with Apple policy

Epic Game plans to bring its new Epic Store to iOS and Android mobile devices as well as PC and Macs.

As spotted by GI.biz, back in December of last year, Epic's Tim Sweeney told Game Informer the company believed "general purpose computing devices [...] should be open to competition between stores" but feared a "conflict" with Apple policy may push back plans. He did not, however, suggest a similar issue affected plans to launch on Android devices.

"The Epic Games store is launching on PC and Mac in 2018, and Android later in 2019," Sweeney said at the time. "We'd like to launch on iOS in 2019, however, that is in apparent conflict with current Apple policy. We believe all general purpose computing devices, such as PCs, smartphones, and tablets, should be open to competition between stores.

"Consoles are a different market, with dedicated game machines whose hardware costs are often partly subsidized by software revenue. Epic doesn't seek to operate a storefront on console platforms, but as an engine maker we do everything we can to enable cross-platform interoperability."

Epic declined to comment to follow-up questions about its Android release, stating it was "premature" to provide any further information about its mobile plans at this time.

The new Epic Games Store is arguably the biggest industry news of 2018 as the Fortnite and Unreal Engine developer takes on Steam in what could prove to be the biggest shake-up of the PC games market since Valve’s platform launched back in 2003. Ubisoft is the latest company to move away from Steam and announce a partnership with Epic to bring its titles to the new Epic Games Store. Tom Clancy’s The Division 2, which launches on March 15th, will be the first Ubisoft title to release on the Epic Games Store, with pre-orders already available on the platform.

"While running Fortnite we learned a lot about the cost of running a digital store on PC. The math is quite simple: we pay around 2.5 per cent to 3.5 per cent for payment processing for major payment methods, less than 1.5 per cent for CDN costs (assuming all games are updated as often as Fortnite), and between 1 and 2 per cent for variable operating and customer support costs," Sweeney told MCV at the time the store launched.

"Fixed costs of developing and supporting the platform become negligible at a large scale. In our analysis, stores charging 30 per cent are marking up their costs by 300 to 400 per cent," he revealed. "But with developers receiving 88 per cent of revenue and Epic receiving 12 per cent, this store will still be a profitable business for us."

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