Question: Can one entity own the entire esports ecosystem? The league, broadcast, teams, players, game and governance? Think along the lines of another major sport, like the NFL. It's possible, and the main reason for this is the power of intellectual property (IP) law and its growing importance in the burgeoning esports industry. Right now there is a land grab for market share and control in esports.
The industry is growing quicker than anyone expected, primarily due to many recent developments surrounding mainstream awareness from the sports and entertainment industry. This has some esports industry founders pitted against each other and those within a position of power re-evaluating their approach to the space, particularly around IP law. Let's start with looking at the ecosystem in esports.