We’re just a week away from this year’s NASSCOM Game Developer Conference, so here’s everything you need to know about this year’s event in one place.
Dates:15th and 16th November, 2013
Venue:JW Marriott Hotel, Pune (location details)
Official website, social media:Website,Facebook,Twitter
Event app:Android
Registration:Fee – Rs 3,000. Online registrations are closed. Registrations will be possible at the event.
Agenda (official link)
Day 1 – Friday, November 15
8:00 am
- Registrations
9:00 am
- Welcome address – Rajiv Vaishnav, Vice President, NASSCOM
9:50 am
- Curtain raiser – Rajesh Rao, Chair – NASSCOM Gaming Forum, Dhruva Interactive
10:00 am
- Square Enix in India – Yoichi Wada, Chairman, Square Enix
11:00 am
- Tea
11:15 am
- Designing subscriptions for a free to play world: The Gardens of Time ‘Inner Circle’ program – Arnab Basu, Executive Producer, Disney Interactive
- Project Heera: From BYOG to BAFTA nomination – Tanmay Chinchkar, Team Mazhlele
- Unity, India, and you – Brett Bibby, Evangelist, Unity
- Legal consultation
- Mentorship session – Samir Bangara, Managing Director, QYUKI; Vlad Micu; Greg Barnett, Creative Director, Dhruva Interactive; Rajesh Rao, Chair – NASSCOM Gaming Forum
12:15 pm
- Tips and advice on fundraising – Samir Bangara, Managing Director, QYUKI
- The journey of Simogo – Magnus ‘Gordon’ Gardebck, Simogo
- Porting your game to BlackBerry 10 and building your gaming strategy for BlackBerry 10 – Pratik Sapra, Gaming Consultant, BlackBerry
1:15 pm
- Lunch
2:00 pm
- Revolutionizing gaming and entertainment – Anshu Mor, Business Group Lead, Interactive Entertainment Business, Microsoft
3:00 pm
- Gaming laws in India – Gowree Gokhale and Ranjana Adhikari
- Going indie…for dummies – Srinivasan Veerarghavan
- Solutions for efficient game development – Kevin Booth, Business Manager, Autodesk
- Developing games with Unity – Brett Bibby, Evangelist, Unity
- Game Design Workshop: Old School Design – Greg Barnett, Creative Director, Dhruva Interactive
4:00 pm
- Tea
4:15 pm
- Best practices for publishing mobile games in the Western market – Martine Spaans, Chief Marketing Officer, Gramble.com
- Post-mortem of Yet Another Bird Game – Arjun Gopal, Co-Founder, Supersike Games
- Building mobile games in the cloud – Santanu Dutt and Parag Gupta
5:15 pm
- The Montreal Case Study: Innovation, project management and cluster success in Quebec – Stephen Dstous, Founder & GM, Eidos Montreal
- Reality check: Ground realities of being an indie – Shailesh Prabhu, Founder, Yellow Monkey Studios; Yadu Rajiv, Co-Founder, Hashtash Studios; Arvind Raja Yadav, Pyrodactly Games, Pratik Murarka (moderator), Idea Guy, Idealabs Interactive
- Game in a box – Ujjwal Kumar and Rituraj Singh
6:15 pm
- BYOG winners and NGF Awards presentation
7:00 pm
- CEO session with Invest Quebec – Jean-Peirre; Stephen Dstous, Founder & GM, Eidos Montreal; Joan; Rajesh Rao
- Beer, Briyani and Music with DJ Ashtrix
Agenda
Day 2 – Saturday, November 16
9:00 am
- Tea
10:00 am
- How psychology helps to design better games – Guillaume Benoit, Head of Department – Game Design, DSK Supinfogame
- Mobile/tablet games and their monetisation – Krishnendu Majumdar, Head of Developer Products, InMobi
- Unrest, Kickstarter, and crowd-funding – Arvind Raja Yadav, Pyrodactly Games
- Game development opportunities on Intel architecture – Sachin Kellar, Intel
- Mentorship session – Samir Bangara, Managing Director, QYUKI; Vlad Micu; Greg Barnett, Creative Director, Dhruva Interactive; Rajesh Rao, Chair – NASSCOM Gaming Forum
- BlackBerry session: Building your games with Unity – Pratik Sapra, Gaming Consultant, BlackBerry
11:00 am
- Legal consultation
- Transition from premium to free-to-play in mobile gaming – Anila Marina Andrade, Producer, 99 Games
- Game art bible – The secret sauce to creating great game art – Kshiraj Telang
- Indie marketing strategy – Rami Ismail, Co-Founder, Vlambeer
- Amazon workshop – Santanu Dutt, Solution Architect, Amazon Seller Services
12:00 pm
- Video keynote – Paolo Pedercini, Molleindustria
12:45 pm
- Lunch
2:00 pm
- Perpetual dilemma of developing games for feature phones vs smartphones: What works in India? – Hrishi Oberoi, Director, Disney UTV
- Introduction to acquiring users through Facebook – Channing Hancock Christensen, Facebook
- Panel discussion: Cloning – Amit Goyal, Co-Founder, Supersike Games; Kinshuk Sunil, Co-Founder, Hashstash Studios; Sameer Desai, Editor, MCV India; Pratik Murarka (moderator), Idea Guy, Idealabs Interactive
- PR Jam #IndiaGameDevs – Julie Heyde, Founder, Bandello
3:00 pm
- A date with data: Why numbers matter – Aditya Navin and Gulsher Singh
- Creating a niche-based game development company – Anuj Tandon, Co-Founder, Rolocule
- Adobe Air for multiple devices – Mariram Dholkawala
You can keep a tab on our NGDC 2013 page for all past and future coverage from the event.
Sign up for the free MCV India newsletterhere.