Bespoke challenges catapult Fortnite's popularity as it debuts in South Korea

Following its South Korean debut, Fortnite has now hit an all-time high of 8.3 million concurrent players.

Epic Games Korea CEO Sung Chul Park announced the new record in an interview (thanks, VG24/7), confirming the new high smashes the previous record of 3.4 million concurrent players, which Epic hit back in February. To entice new players, bespoke challenges - only attainable to players playing from inside a PC Bang internet cafe - were crafted to support the launch of the fan-favourite Battle Royale.

The global obsession with Fortnite shows no sign of slowing down, with Nintendo recently confirming that Epic's fan-favourite battle royale game has "gained so much momentum" that since its release on Switch earlier this year, the game has been downloaded to "nearly half" of all systems worldwide.

Fortnite is coming back to the shops on console, with a new physical release announced on PS4, Xbox One and – for the first time – Nintendo Switch just in time for the holiday season. Fortnite: Deep Freeze Bundle will be available from November 16th for £24.99 on each format, and will be published by Warner Bros Interactive. The Deep Freeze bundle will also be available as a digital download.

In other Fortnite news, Streamer Tyler "Ninja" Blevins is hosting a 12-hour Fortnite livestream from Times Square, New York, this New Year's Eve. "This is going to be a NYE in Times Square like you've never seen before," Ninja said about the upcoming event.

Epic Games recently secured $1.25 billion in additional funding, the news arriving just days after former CEO of the Games Developers Association of Australia (GDAA), Anthony Reed, announced he had stepped down from his position to work with Epic Games and establish a new office for the Fortnite developer in Australia and New Zealand. While Reed did not expand on what Epic's plans are, nor what his new role will be, he promised there would be "a lot of news" soon.

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