Creative Skillset recently launched its cross-sectorWorkforce Surveyfor the games, TV, radio, film, animation, VFX and digital media industries.
And the results are used to inform where funding is needed in each sector to develop skills and train up staff.
But despite receiving a good response rate from the VFX and animation sectors, the game industry has submitted the fewest responses, according to SGN founder and Creative Skillset games partnership manager Brian Baglow.
"The other creative industries are not evolving as quickly as the game sector," Baglow said. "Games is still very much the new kid on the block. We don't have 50+ years of existing data to draw upon. We don't have the major industry bodies that film and TV do, so we're fighting to be taken seriously as an industry and to do that we need data.
"We can't keep pointing to GTA and Minecraft and then ask for more funding at the same time. We need to show government and the public sector – and the other creative industries – that the game sector is growing and evolving and has awesome skills. Otherwise we risk being side-lined and ignored and treated as a hobby. Or worse, letting the industry be defined by small special interest groups."
Develop has more details.