The man behind Microsoft's Xbox 360 Kinect technology has warned of the dangers of simply tacking on motion control into games primarily built for the joypad – and at the same time claimed the death of the first person shooter genre on PC.
Halo did an awesome job of building a first-person shooter exclusively for the console, and now hardly anyone plays first person shooters on the PC anymore,” Kudo Tsunoda told Game Informer. It's all about the console.
You see a lot of motion control games that put the motion technology into a random game and that isn't the way to make an awesome experience.
If you think about the way that first person shooters evolved, they started on the PC. People for the longest time tried to port shooters from the PC onto the console. And people said the same things that they are saying now about Kinect – ‘it's never going to be responsive enough to do this, it's only made for a keyboard and mouse and that is the way it is supposed to be played' – and as long as everyone was just porting the existing shooters over to console, they weren't as fun as the PC ones.
Of course, they were built for the PC. And I feel it is the same with Kinect stuff.
If you are constantly trying to take something that is made for a controller and port it over to Kinect, it's not going to be a good experience because it is made for a controller. If you take the time to build it for Kinect from the ground up, however, you can make something that is a very new experience, but lots of times even more fun than it was before.”