Redundancies come as a result of ‘falling short of our goals’

Wavedash, an independent studio with one early access title on its resume, has made the majority of its staff redundant, it has announced.

A statement on the studio’s site announced the layoffs, which have reportedly seen around 25 people lose their jobs – at short notice, and with no severance pay.

The statement read: “When we started Wavedash three years ago, our mission was to create the game that we most wanted to play, and to share it with the world. Along the way, as the mission grew, we had the great fortune to be joined by some of the most talented, passionate builders in the game industry. Sadly, we have fallen short of our goals – but we feel immensely fortunate to have had the chance to bring Icons into existence, together.”

Wavedash launched Icons: Combat Arena to Early Access in the summer, and while most people have now left the company it will still be completing the game – at least to a certain extent – with a ‘definitive’ version planned for release at some point in the future.

Wavedash's co-founder/CEO Matt Fairchild and general manager Jason Rice issued a statement to GI.biz, which reads: “There are inherent risks when you are a start-up indie studio, and upon learning that we would no longer have investment support, we notified the team as soon as we knew this was happening. We are doing everything we can to help affected team members find new roles in the industry. This includes providing job-seeking advisement, referrals, recommendations, and direct outreach to partners.

“We had an amazing team of designers, programmers, artists, engineers and marketers and we strongly encourage anyone looking for top talent to contact us at: matt@wavedash.com and we will share appropriate resumes and make introductions.”

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