Cliff Bleszinski's multiplayer shooter LawBreakers has been confirmed for a release on PS4.
During my 'retirement', honestly, I was bored as hell. My waifu and I were ready to strangle each other. I was getting fat,” the former Gears of War developer said on the PlayStation Blog. Ultimately, I couldn't ignore the creative need to make something new.
LawBreakers is the culmination of my dreams as a kid, my career in this industry and my lifelong passion for games. A new futuristic world where the Moon mysteriously exploded, an event known as The Shattering, that devastated Earth. Afterward society recovered, using new gravity anomalies to rebuild and advance.”
The game sets itself apart by encouraging verticality and fast traversal around the play area. It had at one stage been designed to be a free-to-play title, although this decision was reversed in March of last year.
Back then it was PC only and free-to-play. Yes, I can officially say we 'course-corrected' (to use awful corporate speak) to pivot away from things like F2P,” Bleszinski added. Why? Because we've been listening to community along the way and are trying to do what's best for players, and in turn, best for the game. Funny how those two things work together, right?
Our publisher Nexon has supported us along the way, working with us to do what's right for gamers, and we respect that. Besides, they got tired of making kart racing games for Korea.”
The PS4 version will be a digital only release (Discs are like voicemail – so ten years ago”), and Bleszinski has promised that the game will not have a Season Pass and will not have 'pay-to-win' mechanics. Instead, it will cost a flat $29.99.
PS4 is a new audience for my studio and me (although many people who work with me have shipped PlayStation exclusive titles before),” he continued. After a few twists and turns last year after our initial Alpha, the game really got in front of a lot of players. There was no NDA so people could post footage, and we found that there was a lot of interest from console players for this very fast, competitive multiplayer game.
We were making the game we wanted to play, and it seemed to resonate. When deciding on platform to bring the game to these players, it was a hard choice. I'll leave it at that. The choice, obviously was PS4.”