"Let's be clear up front - Ubisoft does not constrain its games"

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Ubisoft has released a fourth statement that it hopes will put to bed a week's worth of headlines concerning the display resolution of Assassin's Creed: Unity.

Let's be clear up front – Ubisoft does not constrain its games,” senior communications manager Gary Steinman said. We would not limit a game's resolution. And we would never do anything to intentionally diminish anything we've produced or developed.”

Senior producer Vincent Pontbriand, whose statement earlier this week kicked off the saga, added: We've spent four years building the best game we could imagine. Why would we ever do anything to hold it back? I simply chose the wrong words when talking about the game's resolution, and for that I'm sorry.”

Pontriband had previously said that Ubisoft had decided to lock the resolution of the PS4 game to 900p, exactly like the Xbox One to avoid all the debates and stuff".

Ubisoft subsequently denied this, saying that Pontriband had been misinterpreted” before subsequently changing tact again, claiming that the final resolution of the game had yet to be decided.

A game's final resolution isn't set until late in the development cycle,” Steinman now says. As of now, Assassin's Creed Unity is locked at 900p.”

Pontriband added: We know a lot of gamers consider 1080p with 60 frames per second to be the gold standard, especially on the new generation of consoles. We realize we had also pushed for 1080p in some of our previous games, including AC4.

But we made the right decision to focus our resources on delivering the best gameplay experience, and resolution is just one factor. There is a real cost to all those NPCs, to all the details in the city, to all the systems working together, and to the seamless co-op gameplay. We wanted to be absolutely uncompromising when it comes to the overall gameplay experience. Those additional pixels could only come at a cost to the gameplay.”

The game's world level design directorNicolas Gurin added further fuel to the debate yesterday by claiming that the industry as a whole is distancing itself from the 60fps standard.

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