Vega joins from PlayJam, Innogames hires head of PR and Climax scores new art director.
Curve Digital appoints new business dev manager
John Vega has joined the London-based publisher as business development manager.
Vega previously held various positions at games network PlayJam: he began as a QA and integration analyst in 2003, then became head of QA in 2007. For the past five years, he's worked as developer relationship manager.
I'm thrilled to be joining a brilliant company at the most exciting time in its history,” Vega stated. The opportunities we're now able to explore mean that this isn't just a fantastic new role for me, but something definitely appealing to the wider development community.”
Curve MD Jason Perkins added: John's skill in identifying titles early in development and working with teams through until completion will enable us to rapidly expand our portfolio – we see him as an integral part of the business.”
Innogames hires head of PR
The Forge of Empires studio has hired Peter Meyenburg as its new head of PR. He will be in charge of all external and internal communications at InnoGames. Meyenburg previously worked at Rakuten as EMEA corporate PR lead.
He commented: I plan to put a high priority on further increasing InnoGames brand awareness internationally. This will be important in continuing the company's reputation for high quality business partnerships and as an attractive place to work. I also look forward to leading the launch communication of several interesting mobile projects in the pipeline right now.”
Climax Studios scores new art director
The Assassin's Creed Chronicles developer has promoted industry veteran Gary Welch to art director.
He joined Climax Studios in 2011 as studio animation director, having previously worked for the likes of EA for more than 13 years. Welch worked on, amongst others, EA's Harry Potter franchise, and since he joined Climax he's helped create Assassin's Creed Chronicles and upcoming VR title Gunsight.
CEO Simon Gardner said: We are very happy to announce the appointment of Gary as our art director. He brings a wealth of experience and knowledge to the post and his recent work in VR and AR is proving invaluable to our new projects.”
Welch added: I'm very excited to take on this role, especially with all the new and varied projects we have coming up.
It's going to be a diverse and interesting year for us, so I can't wait to get started.”