MCV’s April issue is now available to read for free and is our recruitment special.
This month, we take a closer look at the UK skills gap and ask recruiters, both in-house and agency side, about the hardest to find skills in the UK games industry.
We also investigate company culture within the games industry: why do you want one, how do you get one and, perhaps more importantly, how do you make sure it’s the right fit for everyone involved?
Elsewhere, we talk to MCV’s Person of the Year, Sega Europe’s EVP of publishing John Clark about working closer than ever with its studios and how it’s delivering value.
Meanwhile, NIS America’s CEO Takuro Yamashita and producer Alan Costa discuss Nintendo Switch and how the firm is shifting focus for its upcoming releases, as gamers are eager to play more handheld games.
We also speak with Sony’s product manager Jon Edwards about marketing an established franchise as a reboot as God of War is about to hit shelves, and how the publisher hopes to expand the fanbase with this new title – the most mature in the series to date.
Splash Damage, GameMaker Studio, Creative England, the Italian Video Game Awards, Ustwo Games, and Polyarc also headline this April issue.
The latest digital edition can be read here for free (and is also embedded below) and here are the full contents of this month's issue:
- The editor: We are a people business (p.5)
- Critical path: The key dates of this month (p.6)
- IRL: The MCV Awards, in pictures (p.10)
- Rising Star: Megan Rice talks production (p.12)
- Ganked: Birmingham calling (p.16)
- The UK Skills Gap: What are the industry’s must-have skills? (p.20)
- Company culture: What is company culture in games? (p.26)
- Ins and outs: And all our recruitment advice (p.31)
- NIS America: NIS is betting big on the Switch (p.38)
- The Big Interview: How Sega is delivering for its studios (p.40)
- God of War: Sony talks about marketing a reboot (p.44)
- Splash Damage: We visit the developers in Bromley (p.48)
- GameMaker Studio: On GMS2’s success and its future (p.52)
- Creative England: How Creative England can help devs (p.56)
- Italian Game Awards: We chat to the winners of the event (p.58)
- Ustwo Games: Dan Gray on new IPs and publishing (p.60)
- When We Made…: Polyarc’s PSVR debut Moss (p.74)
- Mechanically Sound: GoldenEye’s multiplayer (p.80)
- The Final Boss: Amiqus business manager Liz Prince (p.82)