Midora dev admits he knew he couldn’t complete game with Kickstarter funding

The chances of Zelda-inspired 2D adventure title Midora ever making it to market now look incredibly slim.

Having won over $73,000 worth of Kickstarter funding back in the summer of 2014, Midora was due to arrive in January of this year. That, clearly, did not happen. And now creator Mhyre has admitted that he knew he would not be able to complete the game on the amount he raised.

Although that didn’t stop him taking the money, of course.

Our search for publishers and investors is, unfortunately, still not over,” the latest update said. We’ve had opportunities with big names in the industry and, while they were all truly interested, their own schedule and projects was often the number one reason a partnership/agreement could not be made.

I am never giving up on this game, and this has never been my intention. I will do whatever it takes to get the game I want to make into your hands. The game is complete on paper and the team has nothing but talent. Money is all that we need. Nothing can happen without money. Money is our final boss.

I will admit that the amount needed to create this game was largely underestimated for the campaign. I knew that the game would need more than $60,000 to be made. However, like many others, I didn’t think for one second we could reach a goal higher than $60,000, especially after two failed campaigns and no prior advertising.

After hiring another artist and paying existing debts, there was not much to work with… and yet we tried. We tried as hard as we could to bring you Early Access and we nearly succeeded. Running out of money quick has a way of pressuring you and transforming your life into a mess, simply because you need to secure more before it happens.

If you want to know exactly how much money we need to finish this game, I will tell you: between $120,000 and $150,000. The programming of the game can be done in a matter of three to four months if we get a second programmer on the team, while the art would take six months with the current artists, perhaps five if we hire a third talent. That is if everyone works fulltime and is paid fulltime.

I would like to call all publishers and investors that could potentially be interested in the game. We have all that you need to make a decision and we’re ready to be generous, provided that you help us in the first place.”

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