Neversoft lost its soul and spark in the pursuit of chart success, according to one of its senior staff.
Guitar Hero project director Brian Bright described the mood at Neversoft in the last two years – a period which saw the team chase fame in the face of Rock Band, its nearest competitor, as well as ensure the release of four Guitar Hero games in the space of a year.
With Guitar Hero World Tour  we kind of lost our souls a bit,” he told Develop. We lost that spark by trying to cater to everyone. We were in this arms race with our competitor [Rock Band 2], and in the end I felt like we sold a bit of our souls”.
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