Notch: "Mojang sale is not about the money, it's about my sanity"

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Markus ‘Notch' Persson has said that the growth of Minecraft and the influence the game now exerts are the reasons behind his decision to sell Mojang.

The $2.5bn acquisition at the hands of Microsoft was confirmed today, with a statement from Mojang saying that Persson doesn't want the responsibility of owning a company of such global significance” and that the pressure of owning Minecraft became too much for him to handle”.

Now in a personal statement on his website Persson has he never set out to change the world – he's just a guy who makes games for fun.

I don't see myself as a real game developer. I make games because it's fun, and because I love games and I love to program, but I don't make games with the intention of them becoming huge hits, and I don't try to change the world,” he said.

A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I've had so much fun with work. I wasn't exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.

I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn't understand. I tweeted this in frustration.

Later on, I watched the This is Phil Fish video on YouTube and started to realize I didn't have the connection to my fans I thought I had. I've become a symbol. I don't want to be a symbol, responsible for something huge that I don't understand, that I don't want to work on, that keeps coming back to me.

I'm not an entrepreneur. I'm not a CEO. I'm a nerdy computer programmer who likes to have opinions on Twitter.”

Notch also touched upon the sensitive subject of the abuse that many modern game developers – especially those that exist in the public eye – have to endure.

Considering the public image of me already is a bit skewed, I don't expect to get away from negative comments by doing this, but at least now I won't feel a responsibility to read them,” he added.

I'm aware this goes against a lot of what I've said in public. I have no good response to that. I'm also aware a lot of you were using me as a symbol of some perceived struggle. I'm not. I'm a person, and I'm right there struggling with you.

I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can't be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it's belonged to all of you for a long time, and that will never change.

It's not about the money. It's about my sanity.”

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