PlayStation wants to find new PS4 and PlayStation VR games, and it is heading to Interface next week to do it.
If you are an independent studio that wants to meet Sony Interactive Entertainment and show off your new VR/console game, sign up to Interface right here. The event takes place in London on Thursday, May 5th.
Sony's third party relations and strategic content team wants to develop partnerships with both publishers and developers. PlayStation's Guy Richards and Spencer Low will be there.
PlayStation is the headline sponsor for the event, which also features a host of other famous publishers that are looking to find the next indie hit. Publishers include Sega, Channel 4, Curve, Soedesco, KISS, Green Man Gaming and Plug In Digital. Indies can sign up for the event by clicking through here.
There is also a conference that is running alongside the event, which is free to attend for small studios (you don't have to be part of the above publisher meeting system to attend) and will feature talks from established creators and publishers, including Mike Bithell (Thomas was Alone/Volume), Dan Pinchbeck (Everybody's Gone To The Rapture/Dear Esther), Debbie Bestwick (Team17 MD) and Charles Cecil (Broken Sword). Topics include games funding, pitching games, tax breaks and a lot more. Full schedule is listed below. Want to come along?Just sign up here.
Here is the Interface Conference schedule:
Registration & Coffee & Networking
Opening Keynote Discussion: The 6m Panel
Thomas Bideaux, ICO Partner
Chris Mehers, Edge Case Games
Charles Cecil, Revolution
Andrew Robinson, Playtonic
Leading crowd-funding experts who have together raised more than 6m via the likes of Kickstarter discuss the merits and dangers of this method of raising money.
Sander Den Boer, Euromonitor
The games industry is an international business. So Euromonitor discusses the other markets in the world where you may want to look at expanding.
Panel Discussion: Is your game actually ready?
Andy Robson, Testology
Edd Buffery, Testronic
Loreto Sanz Fueyo, Universally Speaking
So you've made a wonderful game and it's ready for launch… but is it really? Will it pass certification? Have you checked for bugs and spelling? How do you make sure your game is good enough for the consumer? QA specialists discuss the challenges they frequently face and how you can avoid them.
Coffee, Networking & Exhibition Visit
Indie Studio Surgery
Dan Pinchbeck, The Chinese Room
Your questions about starting-up and running a small game company answered by Dan Pinchbeck, studio head of successful UK studio The Chinese Room. He's actually a doctor too, so the analogy holds (OK, so his doctorate is in first-person shooters but it still counts, right?).
Working With Tax Breaks
Andy Tomlinson, UKIE
Anna Mansi, BFI
Moses Nyachae, Saffery Champness
Three experts in UK Games Tax Relief discusses how to make the most out of the Government's support for games developers
Lunch, Networking & Exhibition Visit
Panel Discussion: Self Publishing Is Dead?
Jason Kingsley, Rebellion
Garry Williams, Sold Out
Martin Mathers, Rising Star
Darryl Still, KISS
Colin McDonald, All 4 Games
Leading publishers and developers discuss the merits, and pitfalls, of using publishers when releasing a game
Made With Unity Masterclass
Andy Brammall, Unity
The firm will discuss how using analytics during QA and even in Early Access can aid developers in fine-tuning their game and improve their design process.
How to sell your game to an investor/publisher
Debbie Bestwick, Team17
One of the most experienced and influential indie games leaders offers her tips, advice and support for small developers on how to pitch and sell their games to potential partners.
Coffee, Networking & Exhibition Visit
The Biggest Pitfalls in Games Publishing
Roy Meredith, Senior Business Development Manager, Business Birmingham
The PR Power Panel
Caroline Miller, Indigo Pearl
Lauren Dillon, Premier PR
Stefano Petrullo, Renaissance PR
Tracey McGarrigan, Ansible Communications
Leading PR experts from Indigo Pearl, Premier PR, Renaissance PR and Ansible Communications will discuss working with the media, utilising video and how best to use social media. We will also discuss pitfalls for studios to avoid when trying to sell their game
Closing Keynote: 10 surefire ways to maybe do interesting stuff that could work, possibly
The creator of Volume and Thomas Was Alone discusses his influences when creating his hit indie games.
Closing Comments & Takeaway Tips