Power Dynamics in Esports - the Role of the Publisher - MCV

Power Dynamics in Esports - the Role of the Publisher

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Last week will go down as one of the most significant in the history of esports. Riot dropped the ban hammer in League of Legends, compelling the sale of League Championship Series teams Renegades and Team Impulse, and Challenger Series team Team Dragon Knights. Meanwhile, the Electronic Sports League (ESL) launched the World Esports Association (WESA), an entity ESL describes as "an open and inclusive organisation to oversee standardized tournament regulations, player representation as well as revenue sharing for teams."

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