The new CEO of Remedy says the developer will not take five years to make its next title.
The firm released the hugely ambitious Quantum Break on Xbox One and PC earlier this year, a project that took almost five years to finish.
It has now split its team in order to work on two titles, and is on the hunt for new talent. The firm also says its investment on tools and technology during the Quantum Break project will allow it to release games faster.
We are now 125 people and we are recruiting about 15 more,” said CEO Tero Virtala.
By the end of the year we will be about 140 people who will be split, basically, into making two games.”
He continued: We are going to be ambitious. We are in a much better shape to make really high quality games that will be as immersive as Remedy games traditionally are, with a unique story, memorable characters and gorgeous visuals.
But in addition, we will focus on making even more depth to allow for longer gameplay time. One of the things that makes this possible is the learnings from the long Quantum Break project, but also the technology and tools that we now have are in a better state - our teams can now do things that were not possible when we started Quantum Break.
Therefore, we are able to do, with smaller teams, equal quality than what we have managed so far.”