There is some conflicting data floating around regarding the early success of Super Mario Run.
Analyst SensorTower reckons that Nintendo's first full smartphone debut clocked up over 25m downloads worldwide in its first four days up to December 18th, earning over $21m in revenue in the process.
That means the game reached 25m installs way faster than any other app – Pokemon Go took 11 days to reach the same milestone, and Clash Royale 12 days. Note that Mario also managed this without launching in China, unlike Clash Royale.
The site estimates that the game has 2.1m paid users worldwide.
The game continues to rule the download charts in 75 countries, but claims the top revenue spot in only 23 – and Japan is not among them, where Super Mario Run has floated in and out of the top five and 63 per cent of its App Store ratings stand at just 1 star.
However, PocketGamer has data from App Annie which says that the game was in fact downloaded around 37m times, and in just three days. It reckons that the US accounted for 11m downloads and the UK 2m.
As of yesterday Nintendo's shares had fallen 11 per cent following the release of the game.