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The rise and fall of StarCraft II as an eSport - MCV

The rise and fall of StarCraft II as an eSport

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When the history books of esports are written, they will refer with reverence to the Roman Empire of gaming that was StarCraft. Released in 1998, the original StarCraft developed an unprecedented following in South Korea, where, for over a decade, complex leagues with ever-burgeoning prize pools increased the game's profile and popularity. Poised to capitalize on that momentum and usher in a new era of competitive real-time strategy,StarCraft IIlaunched in 2010 touniversal critical acclaim. As the successor to the then most cherished competitive field of all time, SC2 had big shoes to fill - and, for a while, it did.

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