Speaking to MCV sister site CasualGaming.biz, the business development director of Strawdog Studios Dan Marchant has stated that the triple-A games development model is not as appealing to the wider development industry as it once was.
I am sure the idea of developing a triple-A game is appealing to many developers but I am not sure the business model is particularly appealing any more,” Marchant stated.
The size of budgets needed mean that the publisher will expect to own your game (and possibly a chunk of your studio too) and the deals are skewed in favour of the publisher so they pocket the lions share of the profits.
I am sure that there will continue to be studios who want to work on those projects but there are also a growing number who want the creative and business freedom that smaller self-published digital titles bring.”
There's plenty more in the full interview over on CasualGaming.biz.