Ubisoft dev says PC version of The Division graphics "kept in check" with consoles

Uh oh. A Ubisoft developer has claimed that the graphical prowess of The Division on PC was reigned in to ensure it wasn’t too far ahead of consoles.

"We do have to kind of keep it in check with the consoles, because it would kind of be unfair just to push it so far away from them," an unnamed developer said in a video reported by Videogamer.

"But it’s been good having a dedicated PC build for this game. I’m really happy that we’re pushing the PC build as much as we are. There’s a lot more customised options and stuff than the console."

The developer did add, however, that the PC release wasn’t a console port and thus fares better than some other multiplatform PC titles.

"One good thing about The Division is we’ve always considered the PC as a separate platform. I’ve worked on projects before that the PC version’s a port from a console so it carries that limitation over, but we’ve always been in the mind that we’ll have a dedicated PC build, so it hasn’t really held it back too much.”

Also confirmed is the ability in the console releases to disable certain graphics features to improve framerate.

Ubisoft is no stranger to irking the PC audience. In 2013 it was forced to distance itself from comments claiming that it didn’t care about optimising PC ports as consumers who were fussed about performance are happy to throw money at the problem by upgrading their rigs.

It also previously confirmed that certain graphics options were disabled in the PC version of Watch Dogs.

The company has time and time again spoken of its want to improve relations with the PC community. Indeed, in 2012 it finally ditched the always-on DRM it had employing in PC titles after fierce criticism.

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