Xbox Design Lab: How to sell Xbox custom controllers? Give creators a cut

'Fanchise Model' campaign boost custom controller sales by 350 per cent
Publish date:

Microsoft had a problem. Consumers were happily designing customised controllers on its Xbox Design Lab site, but they weren’t buying them. Probably due to the increased price that inevitably came with the customisation options.

Marketing agency McCann, the ones responsible for the Tomb Raider billboard survival stunt, came up with an idea to get them invested in the site and buying more controllers. The agency told Campaign this week.

"By having that ownership feature, people started acting entrepreneurial and strategically. This actively engaged them and showed us how entrepreneurial and marketing savvy they were," said Jamie Mietz, McCann creative director, to Campaign.

Creators then started to make custom designs related to films, sports team, memes and a myriad of other popular culture touchpoints. They could register these designs as their own and earn a commission everytime someone bought one of their designs. It was called the ‘Fanchise Model’.

Last week the campaign won the Cannes Lions’ eCommerce category, with Campaign noting that ‘On average, each designer made $95.24 (£72) from their controller, with the top earner making $1,131 (£860).’

Crucially for Microsoft, though, it boosted sales by a massive 350 per cent. Engaging consumers with the store like never before. It turns out that although people like to customise their own controllers, having someone else do it for them, and then often promote those controller designs heavily across the like of Twitch is a far bigger draw.



Microsoft unveils Xbox Adaptive Controller

Coming later this year, the Xbox Adaptive Controller is aimed at players with physical disabilities – it features large programmable buttons and can be connected to various external mounts and joysticks to customise its setup