Home / Business / Publishing (page 2)

Publishing

Wired Production’s Leo Zullo: ‘We have access to some of the most vulnerable audiences – I think it is our responsibility to help improve their lives’

Every month a different industry leader answers our questions about their lives, their careers and your industry

Read More »

Why Autonauts is about peace and love: ‘I’ve worked on GTAs and Crackdowns and I guess I’m tired of all the violence in games’

Autonauts won the Ukie UK Game of the Show at Gamescom 2019. MCV talks to Denki’s Gary Penn, who worked on the original GTA, about the thinking behind this inspiring title that eschews violence for love, robots and farming

Read More »

In an increasingly globalised market, Koch Media explains why it’s ‘committed to a strategy of local representation’

Koch Media CEO Klemens Kundratitz talks to MCV about its new office opening in Poland, the acquisition of merchandise specialist Gaya Entertainment, working with Epic Game Store and the upcoming Shenmue III

Read More »

How Wargaming is bridging the cultural divide with its biggest assault on western markets to date

In Guildford, Wargaming is making a game from the ground up by western developers for western audiences. CEO Victor Kislyi tells MCV about the masterplan and how even a studio-destroying fire was an opportunity in disguise

Read More »

Ain’t no party like an Xbox party – Aaron Greenberg clarifies exclusivity stance and explains why the upcoming X019 is coming to London

With Gears 5 released on Steam, plus Ori and the Blind Forest coming to Switch, Aaron Greenberg, GM of games marketing, clarifies Xbox’s first-party strategy and fills us in on the thinking behind its upcoming London celebration, X019

Read More »

Gods & Monsters, Uplay+, Roller Champions: Ubisoft’s talks new IPs, new platforms and new strategies

We talks to EMEA executive director Alain Corre about Ubisoft’s new lease of life, free from Vivendi, and how it’s experimenting on many different fronts from new IPs to new platforms, new territories and free-to-play

Read More »