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Development

Selective memories: How We Happy Few’s developers dealt with growing up in the spotlight

We Happy Few is about self-deception, but was its fanbase also guilty of only seeing what they wanted in the game? We talk to Compulsion Games' narrative director Alex Epstein about the game, its evolution in public and the studio’s acquisition by Microsoft

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When We Made… Hollow Knight

Team Cherry’s co-directors Ari Gibson and William Pellen explain how going for a hand-drawn, insect-themed title was a way to avoid some challenges and reveal their inspirations for Hollow Knight – and, no, Dark Souls is not one of them

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