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Development

When We Made… Hollow Knight

Team Cherry’s co-directors Ari Gibson and William Pellen explain how going for a hand-drawn, insect-themed title was a way to avoid some challenges and reveal their inspirations for Hollow Knight – and, no, Dark Souls is not one of them

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Sega’s Andy Parton: ‘This isn’t a particularly secure industry; redundancies are an unfortunate way of life.’

Andy Parton recently joined Sega Amusements as lead developer, developing arcade machines for Sega themselves. We chat to him about the new role.  Congratulations on the amazing new job! What inspired you about Sega Amusements to come and join them? It’s every game programmer’s dream, at least from my generation, …

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