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Development

PlayStack’s Rob Crossley tells us ‘what publishers really want’ after listening to 1,620 dev pitches

“I’m constantly amazed that, of the 1,620 game pitches I’ve assessed, more than half can be reduced to ‘recently successful game but with my art assets’. They’re not clones. But they are cover bands.”

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When We Made… Sea of Thieves

We take a look behind the scenes at the development of Sea of Thieves. Rare’s senior designer Shelley Preston explains that it wasn’t always intended to be a pirate game and how to build a game that is as watchable and shareable as it is playable

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