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When we made… What Remains of Edith Finch

Giant Sparrow’s creative director, Ian Dallas, explains the game’s inspirations, the difficulties in creating a narrative from a collection of prototypes and how not to throw out the baby with the bathwater

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EA Motive’s Jade Raymond: ‘I want to build a different kind of creatively-led studio’

Jade Raymond will receive our new Vanguard Award at the Develop Awards this July, alongside her keynote at the Develop:Brighton conference. We chat to her about her plans for EA Motive and why a diverse workforce could lead to a new era of creativity in games

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