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In-Depth

When We Made… Sea of Thieves

We take a look behind the scenes at the development of Sea of Thieves. Rare’s senior designer Shelley Preston explains that it wasn’t always intended to be a pirate game and how to build a game that is as watchable and shareable as it is playable

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Women in Games Awards’ judges speak out: ‘When you’re accustomed to privilege, equality feels like oppression’

We talk to the MCV Women in Games Awards 2019 judges about the issues facing women in the games industry, from imposter syndrome to the lack of promotions, gender pay gap and more, and ask them what games firms can do better. Spoiler alert: they can do a lot

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Cord Worldwide and Laced Records: Helping bring music to your game — and your game to vinyl

We talk to the games music experts behind Cord Worldwide and Laced Records, Alastair Lindsay and Danny Kelleher, about how to choose the music for your game and how the digital shift in games plus game consumers’ need to collect has made the future of vinyls (very) bright

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