Epic Games Store has rolled out cloud saving for a number of additional games, as well as implementing a handful of other features, including improved product pages and Humble Bundle keyless integration.
Whilst the cloud-save feature – which was originally scheduled to go live in May – has yet to roll out across the digital store’s full catalogue, it was initially enabled on two games that had been made available as part of EGS’ free weekly games promotion: The War of Mine and Moonlighter.
In a blog post, Epic listed an additional 15 games which now have cloud save integration (thanks Eurogamer) and confirmed that going forward, upcoming games with cloud support will have the feature enabled at launch.
In addition to Ubisoft title, which already have cloud saves thanks to Uplay integration, the following games have now had the feature activated: Alan Wake, Close to the Sun, Darksiders 3, Enter the Gungeon, Genesis Alpha One, GNOG, Kingdom New Lands, Limbo, Moonlighter, Mutant Year Zero, Overcooked, Rebel Galaxy Outlaw, Sherlock Holmes: The Devil’s Daughter, The Sinking City, This War Of Mine, and World War Z.
Hyper Light Drifter was also initially on this list, but after users kept encountering crashes, the feature has been disabled. In a tweet, Epic said, “due to additional technical limitations found while investigating this concern, we have determined that we are unable to support Cloud Saves for Hyper Light Drifter at this time”. It further added that the team would “be deploying an update soon intended to prevent this crashing issue from impacting any future games with Cloud Saves”.
Anticipating queries about why the feature has still yet to be rolled out across all games, Epic added: “We’re working with the developers of other released games to test cloud saves, and will be enabling more games over time. Upcoming games that support Cloud Saves will have them enabled at launch!”
Other changes in this update include refreshed product pages, which now have “beefier game descriptions, better release date visibility for upcoming titles, and allow for additional imagery and videos”.
Epic Games CEO Tim Sweeney recently spoke out about Epic Game Store’s PC exclusivity deals, stating that the competitive decision to make games exclusive to EGS will ultimately improve the gaming ecosystem for PC players. He also insisted that whilst “unpopular” the “strategy of exclusives […] do work”.
In a protracted discussion on Twitter, Sweeney responded to a thread in which a commentator asked him why EGS “yanked” exclusives rather than worked to have games on as many platforms as possible.
“This question gets to the core of Epic’s strategy for competing with dominant storefronts. We believe exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry,” Sweeney replied. “For example, after years of great work by independent stores — excluding big publishers like EA-Activision-Ubi — none seem to have reached 5% of Steam’s scale. Nearly all have more features than Epic; and the ability to discount games is limited by various external pressures.
“This leads to the strategy of exclusives which, though unpopular with dedicated Steam gamers, do work, as established by the major publisher storefronts and by the key Epic Games store releases compared to their former Steam revenue projections and their actual console sales.”