Sony must address the PS4’s openness and remove barriers to development seen on current generation hardware, Mojang’s Daniel Kaplan has told Develop.
The Minecraft studio’s business developer said he hoped Sony’s new console would make creating games easier by removing the need for development kits, confusing non-disclosure agreements and other weird agreements currently acting as barriers to development.
He added that he was happy however that Sony had fixed issues with waiting times on long updates with the PS4, which he said had been “quite a disaster” on current platforms.
Sony revealed at its PS4 unveiling that game and firmware updates could now be run in the background while users continue playing games.
“Something I really hope that they will also address is the openness of the platform and making development easier for the developers, such as no need for dev kits, no need for special weird agreements, no need for confusing NDAs and stuff like that,” said Kaplan.
Kaplan went on to say that he was disappointed by the inelegant design of the new controller, which now features new additions to the traditional DualShock design such as a touchpad, share button and motion control.
Despite this, he said that the ability to record gameplay is potentially a big positive for the PS4, given the popularity of Minecraft videos on YouTube.
“I’m a bit disappointed that the gamepad is not so elegantly designed, since it looks like they have crammed in everything in a small space,” he said.
“I’m really looking forward to the recording features. Video recording is something that has been huge for Minecraft on YouTube and I hope that it will be a great success for other developers too. I’m still quite uncertain about the cloud gaming features but if they can pull it off it will be great.”
Despite originally being listed by Sony as a licensed PS4 developer, Kaplan did not go into any details on the studio’s plans for the console.