Telltale praises WiiWare service

Strong Bad selling more on WiiWare; says Nintendo partnership has been 'great'
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Telltale Games has praised Nintendo's WiiWare delivery channel, revealing that the first episode of its new series Strong Bad's Cool Game For Attractive People has sold more through the service than it has on the PC.

Speaking to Joystiq at the Penny Arcade Expo, Telltale PR Emily Morgant said: "Anything that comes out on WiiWare is going to sell a huge amount because it's a WiiWare title, but comparably both of them are selling really well. We're really happy with the numbers for both. The Wii just has a much bigger audience."

The company made its name with the episodic Sam and Max adventure game series, which it distributes electronically via its own delivery system and third-party ones such as Gametap and Steam.

Speaking about working with Nintendo and porting its first title to the Wii, Strong Bad director Mark Dorin said: "Working with Nintendo has been pretty good. All the help that Nintendo's been giving us and allowing us the opportunity to be on WiiWare has been great for our company and great for getting titles like SBCG4AP out there to a new audience who maybe isn't used to adventure games. It's been a great partnership with Nintendo so far."

The interview also touches on the company's recently signed partnership with Bristol-based animation house Aardman to make a series of Wallace and Gromit adventure games, and how it's cooperating with writers and animators at the studio - including creator Nick Park - to make sure it feels authentic.

"Right now [Park] is very busy with the short that they're working on," said Morgant. "There are things that have gone through his approval and we've been talking to animators and writers from Aardman. Basically, this is to make sure we're getting it right - to make sure that the writing is funny and British. We're working with a British writer from Aardman."



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It took a whole hardware transition to help Xbox Live Arcade find its feet. And the slate of games on PlayStation Network has been slowly (some say too slowly) built via the early EDI strategy and then courting of third-parties. But WiiWare has had a huge groundswell of support.

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