User-generated content is the â??ultimate goalâ??, says Home team

But, admits lead programmer, there is â??a lot to be dealt withâ?? before it can happen
Author:
Publish date:
Social count:
0
But, admits lead programmer, there is â??a lot to be dealt withâ?? before it can happen

Sony’s Home team has told Develop that user-generated content is the ‘ultimate goal’ for the PlayStation 3 service.

In part two of our interview, Mitch Goodwin, lead programmer of Home, told us that many of the decisions taken by the team – including the usage of Lua as the scripting language – were made with the possibility of user-generated content in mind.

“That’s the ultimate goal that we work towards – allowing UGC,” he said. “Obviously we’re not naive, and we know that with an online service you have to have strict moderation – we don’t want the user to be exposed to rubbish. But with the right things in place – some process, such as user-reviews or pre-moderation – there are ways of getting that, and that’s ultimately where we’d like to go, but there’s a lot to be dealt with on that front.”

For more from the Home team – including detailed talk on the monetisation possibilities for developers, user-generated content and how Home could be a platform for game development to rival the PlayStation Network – check out Part 2 of our interview here. Part one, published yesterday, can be found here.

Related

2_home_feature.jpg

Home Sweet Home â?? Part 1

Now in open beta, Sonyâ??s Home is a known quantity for gamers â?? but what does it really mean for developers? Ed Fear sat down with the team behind the project to find out why developers should be excited about the possibilities in its new social space for PS3 gamersâ?¦