Home / Development / Creating a procedural rocky ground material in Substance Designer 5
Allegorithmic teaches developers how to make new materials with its texturing tool

Creating a procedural rocky ground material in Substance Designer 5

In this five-party video tutorial series, Allegorithmic takes a look at the process of creating a procedural rocky ground material using Substance Designer 5.

You can find the source files for this project on the Allegorithmic forum.

It’s suggested that if you are new to using the texturing tool, that you watch the Getting Started series first.

You can find more information about Substance Designer 5 on the Allegorithmic website.

Enjoy!

Got a game development tutorial you’d like to share on Develop? Contact James Batchelor at jbatchelor@nbmedia.com to get involved.

You can view more game development tutorials here.

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