22 bug fixes in this minor release ahead of 5.3 launch in mid-november

Cryengine 5.2.2 releases, bringing various bugfixes

Cryengine 5.2.2 is now available for download, with a host of fixes to issues found and reported by the community.

The Cryengine team offer thanks to their "ever-vigilant" community for the bug fixes and this release has 22 fixes.

This is the second minor release since Cryengine 5.2, which brought DirectX 12 multi-GPU support, its complete DX12 renderer, full C++11 support for engine code and other features. Looking forwards, Cryengine 5.3 is due in mid-November, with planned support for Vulkan graphics cards and other improvements you can see on Crytek’s public roadmap page.

For the full release notes, see below

System

Fixed: (Linux) RenderThread stackoverflow. Increment stack from 128kb -> 256kb.

Tweaked: Increment some stack sizes to prevent potential stack overflow.

WAF

Tweaked: Note that redistribution of mfc140.dll from Windows/system32 is okay.

GameSDK

Fixed: Other players not rotating by default.

Templates

Fixed: Top down shooter bullet mass being inconsistent with the other templates – fixes boxes not moving when shot as in other templates.

Fixed: Template player being revived outside of Editor game mode

Graphics and Rendering

Fixed: (Render) Enabling Total_Illumination_v2 will make dissolving of shadows choppy.

Editor General

Fixed: Navigation areas not updating world bounding box correctly and not updating themselves when height was altered.

Fixed: Crash when removing the last toolbar from the toolbar customization screen.

Fixed: Crash that was occurring when a toolbar was loaded and contained a non-existent & non-custom command.

Fixed: Importing alembic files (.abc) doesn’t work in Live-Version 5.2.1.

Fixed: Crash in LevelLayerModel when an object within a group or prefab was linked to a sibling. Issue was resolved by making sure the order of operations was sane: detach, then attach; rather than start attaching, detach, finish attaching.

Designer Tool

Fixed: Subdivide tool not exiting after freezing.

Fixed: Bevel tool not exitable with escape after finishing.

Fixed: Designer crash when setting invalid tool and quickly moving the mouse over the render viewport.

Fixed: Crash on trying to access unused parent tool variable from freed Designer Tool.

Particle Editor

Fixed: Fixed a crash when creating connections after multiple nodes were deleted.

Fixed: Fixed a crash that occured when clicking into an empty curve editor widget.

Fixed: Fixed a crash that occured when removing a feature with pin.

Fixed: Blocked not allowed dragging of feature dragging with right mouse button.

Resource Compiler

Fixed: FBX importer has artifacts – caused by missing smoothing information.

Fixed: Engine crashes when saving any material/texture changes in the FBX importer.

Known Issues

The Visual C++ 11.0 x86 and x64 redistributable packages must be installed. They are available at https://support.microsoft.com/en-us/kb/2977003.

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