Cryengine 5.2.2 is now available for download, with a host of fixes to issues found and reported by the community.
The Cryengine team offer thanks to their "ever-vigilant" community for the bug fixes and this release has 22 fixes.
This is the second minor release since Cryengine 5.2, which brought DirectX 12 multi-GPU support, its complete DX12 renderer, full C++11 support for engine code and other features. Looking forwards, Cryengine 5.3 is due in mid-November, with planned support for Vulkan graphics cards and other improvements you can see on Crytek’s public roadmap page.
For the full release notes, see below
Fixed: (Linux) RenderThread stackoverflow. Increment stack from 128kb -> 256kb.
Tweaked: Increment some stack sizes to prevent potential stack overflow.
Tweaked: Note that redistribution of mfc140.dll from Windows/system32 is okay.
Fixed: Other players not rotating by default.
Fixed: Top down shooter bullet mass being inconsistent with the other templates – fixes boxes not moving when shot as in other templates.
Fixed: Template player being revived outside of Editor game mode
Graphics and Rendering
Fixed: (Render) Enabling Total_Illumination_v2 will make dissolving of shadows choppy.
Fixed: Navigation areas not updating world bounding box correctly and not updating themselves when height was altered.
Fixed: Crash when removing the last toolbar from the toolbar customization screen.
Fixed: Crash that was occurring when a toolbar was loaded and contained a non-existent & non-custom command.
Fixed: Importing alembic files (.abc) doesn’t work in Live-Version 5.2.1.
Fixed: Crash in LevelLayerModel when an object within a group or prefab was linked to a sibling. Issue was resolved by making sure the order of operations was sane: detach, then attach; rather than start attaching, detach, finish attaching.
Fixed: Subdivide tool not exiting after freezing.
Fixed: Bevel tool not exitable with escape after finishing.
Fixed: Designer crash when setting invalid tool and quickly moving the mouse over the render viewport.
Fixed: Crash on trying to access unused parent tool variable from freed Designer Tool.
Fixed: Fixed a crash when creating connections after multiple nodes were deleted.
Fixed: Fixed a crash that occured when clicking into an empty curve editor widget.
Fixed: Fixed a crash that occured when removing a feature with pin.
Fixed: Blocked not allowed dragging of feature dragging with right mouse button.
Fixed: FBX importer has artifacts – caused by missing smoothing information.
Fixed: Engine crashes when saving any material/texture changes in the FBX importer.
The Visual C++ 11.0 x86 and x64 redistributable packages must be installed. They are available at https://support.microsoft.com/en-us/kb/2977003.