Work on the standalone version of DayZ is progressing swiftly and has now turned its attentions to one of the most important aspects – interior decoration.
Having borrowed its game world from Bohemia’s Arma II, very few of the game’s buildings have interiors, drastically reducing the chance for loot hunting. That’s something creator Dean hall wants to change.
Our artists have been very busy, methodically going through all buildings in Chernarus and adding interiors,” Hall wrote on the game’s official blog.
The task can be pretty difficult, when the buildings where made interiors were not considered so it can be a challenge for the artists to make the interiors both look correct and work properly.
The village I used to take the screenshot in now has all its buildings enterable, including the sheds. Most focus has so far been on the buildings that are situated outside of the center, but focus now is turning to doing interiors for the city buildings.
This is complicated by our desire to dramatically increase performance, and given the scene complexity inside cities we need to balance this with the desire to increase building scavenging opportunities inside the cities.
The standalone version of DayZ is expected to be released by the end of the year.