Bungie has insisted that it did not cut any content from shooter Destiny so it could sell it at an additional premium as DLC.
Gamers last month discovered a way to access a number of placeholder names in the shipped game that appeared to flag up where additional content will feature. These suspicions were further confounded when people discovered ways to access areas that had previously been blocked off.
Scepticism heightened in some quarters owing to the comparatively high price of Destiny’s additional content, particularly when coupled with the perception that the amount of content in the shipped title is lower than some consumers appeared to expect.
No,” Bungie president Harold Ryan told Eurogamer when asked if finished content had been strategically cut. Eris and her story were built over the last three months, long after the game was done. For example for The Dark Below, that included the activities and the bosses and all of the polish of it.
There’s a bunch of shared-world content we’ve shipped on the disc specifically to limit download sizes for people. Both inside the US and all over the world, how much you download on your local home internet connection can be a problem, and even how much storage space it takes up on your console.
So we share a lot of assets across all the activities in the game. When people get into areas that aren’t unlocked right now, they’re seeing pieces we built and shipped ahead of time, but they’re by no means the finished experiences or even the finished content.”