Gaming is becoming increasingly digital. But that doesn’t mean consumer choice is disappearing with the disc. If anything, as digital becomes the default, players are becoming more demanding about how, where and on what terms they buy.
Read More »[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
by Lokesh Jaral A moving image can communicate a game’s atmosphere long before a playable build exists. That makes it useful for discussing art direction, planning a trailer or explaining a proposed scene. It also creates a responsibility: an audience should be able to tell whether the image shows a …
Read More »[Industry news] Universally Speaking launches QA Academy
A free two-week Game Testing Bootcamp in Liverpool is the first step of the new programme, giving ten local aspiring testers hands-on industry training.
Read More »[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’s shift away from physical discs impossible to ignore.
Read More »[Event news] Jagex unveils fourth MMO in the RuneScape Franchise, Plus RuneScape Reignited, Old School Menaphos and more
RuneFest, the world's biggest celebration of the RuneScape franchise returned to Birmingham this weekend with a schedule packed full of exciting announcements and premiere reveals of brand-new content coming to RuneScape, Old School RuneScape and RuneScape: Dragonwilds.
Read More »MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
Read More »[Industry news] Ludo.ai Helps Developers Create Game-Ready Textures in Seconds with New AI Tool
Ludo.ai, the developer’s companion for creating production-ready games assets, today announced its new AI Texture Generator feature, giving game developers a faster way to create seamless static and animated textures for environments, surfaces and props.
Read More »[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the future of video games separately: industry, academia, research, and culture.
Read More »[Guest post] What Gamescom 2026 Means for Games Investment
Gamescom 2026 landed at an odd moment for the industry; money is starting to move again, and the industry's biggest bet in years is about to decide who benefits from it. Behind the demos, the market itself was quietly changing shape.
Read More »[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in conversations about young people’s mental health, often without much understanding of the positive role they can play. Parents cite them as the cause of anxiety, isolation, and poor sleep. Researchers, meanwhile, keep …
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