Additional player support was a failure and a waste of money, says lead designer Cory Davis

2K forced Yager to ‘tack on’ Spec Ops multiplayer

2K Games forced Yager into tacking on a “low quality” multiplayer to Spec Ops: The Line, the leader designer on the project has claimed.

Speaking to Polygon, Cory Davis said the publisher was determined to implement a multiplayer into the game, despite little interest from Yager to do so.

He went on to suggest that the “tacked on” multiplayer was a detriment to the project, and shed a negative light on the overall game, and called its inclusion in the finished title a failure.

"The multiplayer mode of Spec Ops: The Line was never a focus of the development," said Davis.

"But the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened – even at the detriment of the overall project and the perception of the game."

Davis added that he felt the multiplayer was like a cancerous growth, devaluing the games achievements in its single player and claimed it was a waste of money.

“The multiplayer game’s tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money,” he said.

“No one is playing it, and I don’t even feel like it’s part of the overall package – it’s another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."

About MCV Staff

Check Also

PS5 system update launches today – SSD expansion, mobile remote play and UX enhancements

A raft of updates improve the PS5's utility and practicality