Middleware firm appoints ex-Emergent exec, moves to bigger offices

â??Enormous interestâ?? sees Trinigy expand in the US

German middleware company Trinigy, the firm behind the popular Vision Engine, has announced the expansion of its North American operations.

The company says it has experienced “enormous interest” from numerous developers and publishers across the USA, which is why it is moving to larger offices in the Texas state capital Austin.

The group states this move will provide greater office capacity so it can increase its engineering, support and sales workforce.

Trinigy’s claim of intensified interest comes after the group has signed deals with MunkyFun, Nitro Games, JoWood Productions and Spellbound in the past month alone.

Back in March the group announced at GDC that it is providing out-of-the-box, multi-platform integration with Nvidia PhysX technology for Vision Engine 7 licensees.

It was only two years ago when the company first opened its Texan branch, saying at the time the studio was a necessary element in its push to support US and Canadian games studios.

Expanding further, the firm has appointed David Ripka as director of sales and business development for its North American arm. Ripka had previously held sales exec roles at rival firm Emergent Game Technology as well as Criterion.

"As a person actively involved in advocating and growing the middleware market for almost a decade, I am excited to join the Trinigy team," said Ripka, who promptly demonstrated up his sales pitch acumen:

"Developer and publisher needs are evolving and I believe Trinigy’s Vision Engine is the best technology to support that evolution. Its expansive and mature toolset, modular architecture, and efficient workflow environment give teams the creative freedom to iterate faster, quickly test new ideas and develop exceptional games in a multitude of genres."

About MCV Staff

Check Also

Code Wizards announce AWS for Games support – Antstream first to benefit

Amazon Web Services and Code Wizards upgrade their working relationship, so customers can "focus more on creating fun player experiences"