Blitz CTO Andrew Oliver has told US-focused games industry website Gamasutra that any lag issues with Kinect are easily solvable when using appropriate software techniques.
When asked if he thought there was any delay between the Kinect camera and what happens on screen Oliver, who is currently working on The Biggest Loser: Ultimate Workout for the peripheral, said it depended on the tech employed for the job.
“I have seen a few games with a bit of lag, but that is the software choice of the creators; they’ve programmed it a certain way, and they’ll come up with new techniques,” he said.
“We will tighten and tighten it. There doesn’t need to be a lag. We can get it down to maybe two frames behind, which is pretty insignificant; you won’t notice. We’re just learning new tricks. Ours is pretty tight.”
Oliver went on to state that, as with any new hardware, working out how to get the best of the software around it will take time.
“This is all software-based, so where some people might see some little cracks, they’re easily fixable by software. That is, the camera fundamentally works and gives you the input; game designers are running forward in a completely new area and learning this stuff. It’s like any console,” he explained.
“The first few games will look like nothing compared to second and third generation.”