New AI middleware aims to bring emotion to virtual characters

Artificial Technology unveils EKI One

Middleware start-up Artificial Technology has revealed details of its new solution for implanting emotion into virtual characters.

Known as EKI One, the modular middleware gives programmers and designers the ability to give characters intelligent and emotional behaviour, increasing the immersiveness of the game or virtual world.

Artificial Technology was founded in Puchheim, near Munich, and currently employs around 10 people. The aim of the technology is to enable gamers to ‘experience the story together with the characters and share the emotions of joy, anger, desire, rage and sorrow.’

As well as lifting the lid on the project, the team has also announced its first customer: Twintime, based in Hamburg. It will be using the tech on its forthcoming thriller Odessa Twins.

“We are very happy to be working together with Artificial Technology GmbH,” said Dieter Eichert, CEO of Twintime Software & Entertainment GmbH.

“After performing extensive search, we are confident that Artificial’s highly motivated, capable and creative team is the perfect partner for us to turn ‘Odessa Twins’ into an entirely new kind of gaming experience. Artificial Technology will add a key ingredient to our prototype: artificial intelligence. Coupled with a captivating storyline and an all-new type of game control, this gives ‘Odessa Twins’ the edge with an unprecedented level of excitement and suspense.”

Artificial Technology CEO Frank Gwosdz added: “Twintime is a great client, and ‘Odessa Twins’ is ideal for premiering EKI One. Our new middleware will make heroine Zorana’s escape an even more thrilling journey for the players.”

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