Automaton raises $10m for new SpatialOS-powered MMO tactical shooter

British studio Automaton Games has secured $10m of investment from Cambridge Venture Partners to create a brand-new massively multiplayer survival combat game using Improbable’s SpatialOS platform and CryEngine, Improbable has announced. The game is currently scheduled for release sometime in 2018, with the first playable content arriving in the spring.

Automaton, who previously developed the multiplayer psychological stealth title Deceit, will be using Improbable’s tech to create an MMO tactical shooter with several ground-breaking features, according to Improbable, including 1,000 concurrent players and a huge 12km x 12km explorable world. There will also be a last-man standing PVP arena combat mode with up to 400 players duking it out to stay alive.

"We’ve spent the last two years building the technology for a next-generation massively multiplayer online game that requires an entirely new approach to game design and development,” James Thompson, CEO of Automaton, commented.

This project delivers an unprecedented fidelity and scale of world simulation, and complex interactions between authored and player-driven content. I’m hugely excited that our next step is deploying this $10m investment to bring the game to launch in 2018.

"SpatialOS was an extremely natural fit for the platform on which to build our world simulation, since its paradigm fits squarely with the approaches we have taken to design a huge, dynamic virtual world, and we’re extremely excited to showcase what we’ve been able to achieve together in the coming year."

Herman Narula, Improbable’s co-founder and CEO added:Our goal at Improbable is to give developers the power to make previously impossible games. With Deceit, Automaton Studios proved that they could make a tense, engaging multiplayer game. We’re excited by their vision for this new game: the survival genre is seeing a huge amount of attention and excitement, and we’re excited to see what this talented team can do with the massive scale, persistent world and rich systems made possible by SpatialOS."

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