The first major crowdfunding success for the games industry is now on course to break even.
In a new video documentary, studio founder and veteran developer Tim Schafer explains that the adventure game’s development costs were actually more than the total raised via crowdfunding, according toGames Industry.
My expectation with Broken Age in the end was just to break even,” the studio boss said. With Kickstarter, the risk is gone of losing money on it, so you know you’ve broken even if you just make the game to that amount of money."
Develop has the full story.