GDC 09: New service brings 'cloud' computing to the games space

Can OnLive really transform the games market?

A brand new games service, very much based on the recent trend for server-based ‘cloud’ computing, is threatening to completely redefine how and what type of games content will be accessible to the public – and it seemingly has the potential to completely change the way games are consumed.

With Zeebo proposing that the future of gaming will bring about the end of disc-based media, an arguably even more exciting prospect dubbed OnLive threatens to end the gaming hardware race altogether.

The new on-demand service claims to do for gaming what the ‘cloud’ concept has done to computing – centralise all code and assets on a remote server, with games playable by users accessing the content across a high-speed internet connection.

To read the full story, visit our sister-site, CasualGaming.biz.

About MCV Staff

Check Also

playruo [Industry news] Playruo raises €2.1 million to become the leading platform for testing and sharing video games via streaming

[Industry news] Playruo raises €2.1 million to become the leading platform for testing and sharing video games via streaming

Playruo, a professional cloud gaming solution for video game studios and publishers, has announced it has completed a €2.1 million funding round. Led by investment funds Kameha Ventures and Blast Club, this new funding round will accelerate the large-scale commercialisation of Playruo’s services: