Japanese giant picks engine for second Western-developed project

Capcom licenses Unreal Engine 3

Capcom has, for the second time, licensed Epic’s Unreal Engine 3 for a product developed in the West.

Although the company has spent a considerable amount of money building the MT Framework, a cross-platform engine that powers titles like Dead Rising, Lost Planet and Devil May Cry 4, it has specifically licensed UE3 for titles developed outside of Japan – the first time for a game in development in the US, and now for a title being made in Europe.

"Unreal Engine 3 is a perfect fit for this project being developed in Europe, and is capable of ensuring a high-quality game experience," said Keiji Inafune, managing corporate officer, R&D management group of Capcom.

"Not only does the development team have thorough knowledge of Unreal Engine 3, the general versatility of Unreal Engine 3 will fully meet the requirements particular to this project.

"Unreal Engine 3 comes with a wide variety of functions required for next-generation game development, and it provides ease of use. On top of that, one of the major advantages is the well-established support system. We are delighted to enter into this license agreement, and have strong backup by Epic Games. With Unreal Engine 3, we can expect high development efficiency as well as high creativity within the development team," he said.

Mark Rein, vice president of Epic Games, added: "We’re very excited that Capcom has, once again, chosen to use Unreal Engine 3 for one of their upcoming games. Capcom is a legendary company in our industry and it is an honor to be able to work with them."

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