Wants to grow US talent base for product development, so calls other publishers' producers 'armchair designers'

Capcom takes a swipe at rivals as part of recruitment drive

The US arm of booming Japanese publisher Capcom is looking to grow its talent base to help develop a slate of new titles based on new and old IP – but isn’t holding back in its bid to court job applications.

"We’re in the midst of growing our Product Development team dramatically over the coming few years, and we are looking for the best of the best to join our team," a post by Capcom senior manager Seth Killian over at the official Capcom blog says.

Killian makes it clear the firm is looking for experienced producers to help manage titles such as "Dark Void, Street Fighter 2 HD Remix, Commando 3, Rocketmen, Talisman, MotoGP, Okami Wii, and many more titles that haven’t even been announced", then adds:

"We’ve got a different outlook on things then the big guys out there. We care about quality first and foremost, and we work closely with our partners to make great games. We have to – that’s what sets Capcom apart from the rest. We know how to launch new IPs, nail great gameplay, and create hugely successful franchises. Capcom’s track record proves that that isn’t just lip service.

"From what I’ve heard, many third party Producers at other companies can be pretty bad… holding their clipboard and checklist over their developer’s heads trying to armchair-design their games for them. We’re pretty damn honest with our teams, and when there are things that need to be talked about, we create relationships with our 3rd party developers where we can all be as candid as possible. It stings at first, but once the relationship is established it becomes more healthy and productive then any dev partnership I’ve ever seen. Ask any of our dev partners, and they’ll tell you that we work a lot differently then the rest."

Killian adds that there are 15 different projects in the works at Capcom currently, with more to be greenlit.

The Japanese company has recently toasted strong software sales, saying in a statement that operating profit for its full financial year will probably rise 20 per cent to 11.5 billion Yen ($108 million), a 15 per cent increase from its previous forecast of 10 billion Yen.

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