Havok’s Cloth has become the company’s fastest selling product to date.
The run-time SDK and toolset for the simulation of garments, hair and moving skin was launched in March 2008, and games that make use of Havok Cloth are due to be released across 2009.Havok has pointed to Cloth’s ease of integration, time saving advantages and widespread adoption as reason for its rapid sales.
"When developing UFC 2009 Undisputed we needed a cloth simulation solution that matched the unprecedented realism of our characters models, animations and fighting simulation – traditional cloth animation methods wouldn’t cut it," enthused THQ’s general manager of wrestling and fighting Games Colin Mack.
"The modular design of Havok Cloth enabled us to get the technology successfully integrated quickly and easily. Havok’s technical support was excellent, and the highly intuitive and powerful art tools allow artists to quickly generate and visualize high quality cloth assets. Our overall experience with Havok Cloth on UFC 2009 Undisputed has been very positive so we intend to use Havok Cloth even more extensively in THQ."