CryEngine-built software is already close to fully running on Nintendo’s next-generation console, engine vendor Crytek has said.
“Crytek’s support for Wii U is definitely going to happen,” company CEO Cevat Yerli told Develop in a new interview to be published soon.
Yerli claimed that CryEngine’s tech was close to fully running on Nintendo’s new system, though wouldn’t specify any details.
“We aren’t showing it but we are pretty much running it already,” Yerli said.
The news comes days after Develop revealed that Crytek’s closest business rival, Epic Games, is also supporting Wii U with its high-end game engine.
Yerli suggested that Crytek will be taking a more aggressive business approach with CryEngine 3, which at the time of writing only supports PC, PS3 and Xbox 360 projects.
He said he wants CryEngine to eventually support “every platform that’s a major player in the industry of gaming”.
“We are expanding in many ways, and some of that is more announced than others. Kinect is major driver for future platforms as well, so Kinect support is important. Having basic Kinect support in the CryEngine is one thing, but I’m talking about really supporting it deeply. CryEngine is going to have deep support.
“Then there are other efforts towards supporting mobile and tablets, which we can only say we are working on. How far we have gone and what we mean is something I can’t say more about now.”
Nintendo turned heads at this year’s E3 by unveiling an ambitions next-generation console that displays TV content on the system’s controller itself.
[Click here for Wii U – A visual tour]
However, throughout E3, Nintendo execs had dodged questions on the Wii U’s system specifics.
All the company’s execs at the event would onlyexplain the console’s horsepower in illustrative terms.