The April issue of Develop has landed and we’ve got the lowdown on what Facebook’s acquisition of Oculus and Sony’s newly unveiled Morpheus headset means for virtual reality in games.
Also in the April issue, available now, we cover Finland’s hot start-up scene, cloud gaming and how Sucker Punch achieved stunning next-gen visuals with InFamous: Second Son on PS4.
The print edition of our April issue is on its way to subscribers. Not a subscriber? No problem – you can read Develop through your browser and on iPad. The iPad or digital version of the magazine costs just £14.99 a year, or you can buy the March issue for a one-off payment of £1.99.
The latest issue features:
- Virtual reality: The time is now – We speak to Sony, Oculus and Epic on why the technology has finally got the world’s attention
- Sucker Punch explains how it harnessed the PS4 to develop a large yet detailed world in InFamous: Second Son
- We investigate whether the PS4 and Xbox One have what it takes to truly achieve the potential of cloud gaming
- The cross-gen conundrum: Developers on making games for both the past and current generation of consoles
- The rise of the Finnish game industry: How the Nordic country became the games start-up capital of the world
- #DevelopJobs: We meet with Foundry 42’s star citizens, look at the latest movers and shakers in the UK game industry, offer a glimpse inside Madden developer EA Tiburon and put Arkane Studios president Raphael Colantonio in the recruiter hot seat
- Alex Ward reveals the philosophy behind his new studio Three Fields Entertainment
- Nick Gibson ponders whether the microconsole market can overcome its early struggles
- The key game engines for 2014
- How Microsoft’s Azure and a five-person indie are rewriting the rules of MMOs
- Key Release: Inside Crytek’s new free graphics debugger RenderDoc
- How Tequila Works is harnessing Unreal Engine 4 to bring open world title Rime to PS4
- John Broomhall talks with Turn 10’s Nick Wiswell about making Forza 5’s fast cars roar in Heard About
- New Star Soccer creator Simon Read gets the rapid-fire question treatment in our FAQ
- Pitbull’s Chris Wood discusses the perks and perils of working from home
- A look at how Marmalade’s in-house studio tackled a suite of games for Hasbro
- Facepunch Studios boss Garry Newman explains why he chose Unity to power Early Access best-seller Rust