The latest issue of Develop has arrived and stars the brightest emerging talent in games in our annual 30 Under 30 list.
Elsewhere in the issue we chat with rock band Avenged Sevenfold on why it’s making a game, look at the recent game launch issues and causes behind them and have an in-depth discussion with writers on building narratives.
The print edition of our December/January issue is out now. You can also read Develop through your browser, mobile or tablet device here.
The latest issue features:
- An analysis of day one quality and why so many are releasing to bugs and online problems
- Nick Gibson looks at growing German developer Goodgame
- Alex Ward calls on studios to tear down the walls
- 30 Under 30
- Avenged Sevenfold on why the band is making a mobile game
- Where strong narratives can take games in future
- Adapt’s eco-friendly funding initiative
- How modding can land you a career in games
- A look into the future of games graphics
- A peek inside the little known spatial audio processing tech RealSpace 3D
- How Radiant Worlds is building procedurally generated landscapes in SkySaga
- A round-up of eight top art and texturing tools
- Key Release: Xsens’ MVN Awinda and MVN Link
- John Broomhall talks with 343 Industries’ senior audio director on scoring next-gen Halo
- Epic Games’ Nick Whiting discusses virtual reality’s value proposition
- How Marmalade’s tools have been harnessed during the past 12 months
- How Timbre Interactive used Unity to make the music of Sentris
- The Oxford game dev family tree